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Posts tagged ‘Virtual Reality’

Firefox Getting VR Support


Firefox 55, is set to come out on August 8th complete with VR support. Firefox will be joining Google Chrome and Microsoft Edge, which also added web-based VR functionality this past year.

Web-based VR on Firefox will be available for all Windows users who have an HTC Vive or Oculus Rift headset. It’s  WebVR allows browsers to run virtual-reality experiences. It’s already available in Firefox Nightly, the pre-release version of Mozilla’s browser, and has very limited availability in Servo, a browser engine built by individual developers and sponsored by Mozilla.

Oculus VR has Providing 100 Oculus Rift Headsets & Compatible PCs in 90 Libraries Throughout California.


Oculus VR has announced a plan to introduce 100 Oculus Rift headsets and compatible PCs in 90 libraries throughout California. Introducing Rifts to libraries will not only allow people to try out virtual reality for the first time but give them access to virtual reality educational experiences that can impart wisdom and knowledge in entirely new ways. To that end, Oculus is also conducting a number of research projects to augment learning through virtual reality.  Libraries, are hoping it will draw people in to some of the other services available there.

A New Style Of Painting


Google created Tilt Brush, an app for the HTC Vive VR headset in May 2016. The app allows the user to ‘paint’ in three dimensions, using a simple handheld controller as the ‘brush’. Brushes – including ink, snow and smoke effects – and colors are selected from a virtual palette. Users can share their creations as animated GIFs.

Laptops Getting Bigger & Heavier Again ?

Image: stan schroeder/mashable

Image: lili sams/mashable

Big and ugly (but powerful) gaming laptops will be the only way to experience high-end Virtual Reality on the go.

Research Says By 2020 There Will Be Millions Of Motion and Gesture Devices


  • A new study suggests that by 2020 there will be as many as 492 million motion and gesture-tracking devices.
  • According to researchers, gesture and motion control will become vital for certain forms of human-computer interaction in the coming years.                                           The study revealed that by 2020, “there will be as many as 492 million motion and gesture-tracking devices.” That is to say “gesture and motion control will become vital for certain forms of human-computer interaction in the coming years.”            The first interaction many consumers may have had with motion and gesture tracking likely came with Microsoft’s Kinect peripheral.

Virtual Reality Increasingly Used For Home Design


Mr. Loberg presented mixed reality live on stage. The audience was able to watch Mr. Loberg build a virtual timber-frame structure in front of them, watching his mixed-reality view projected onto a screen. They could then download an app to their iPhones, key in their seat number in the auditorium and see the virtual wooden-framed construction on stage for themselves.

Virtual-reality simulation is increasingly being used by architects and is slowly making its way into architectural schools.

A virtual office interior. (DIRTT Environmental Solutions)

Virtual Reality & Smartphones Coming In 2017



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