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Posts tagged ‘Virtual Reality’

New Anatomy App Allows You To See Your Organs

Ed Barton and his UK-based startup Curiscope created a blend of virtual reality (VR) and augmented reality (AR). Using an anatomy VR app and the company’s Virtuali-Tee, a t-shirt, they are allowing people to see inside of their own chest cavities. This technology works using a highly-stylized QR code printed on the front of the t-shirt. When you scan the code with the corresponding app, you can explore throughout the chest cavity, including the heart and lungs.

 

 

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KFC Plans To Training Their Employees With Virtual Reality Equipment

 

Training applications for the service and food industry have genuine potential, as seen in Google’s interactive learning tests, and Honeygrow’s training app for new employees.  Nevertheless, the sequence does introduce the basics of preparing chicken for KFC in a highly entertaining way, and could serve as a fun part of the employee initiation process.

With an atmosphere of light steampunk horror, including a somewhat disturbing version of The Colonel asking you to kindly fry some chicken, The Hard Way appeared to be an elaborate marketing campaign, but PC Gamer received an official response suggesting that the project is indeed going to be introduced to new employees in the future.

“KFC will use the VR simulation to supplement its robust, multi-step employee training program, called Chicken Mastery Certification, which provides detailed eLearning and hands-on training for cooks in each of KFC’s kitchens. KFC will provide another platform for training by bringing the VR simulation technology to its regional general manager training classes, quarterly franchise meetings, and employee onboarding.

Firefox Getting VR Support

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Firefox 55, is set to come out on August 8th complete with VR support. Firefox will be joining Google Chrome and Microsoft Edge, which also added web-based VR functionality this past year.

Web-based VR on Firefox will be available for all Windows users who have an HTC Vive or Oculus Rift headset. It’s  WebVR allows browsers to run virtual-reality experiences. It’s already available in Firefox Nightly, the pre-release version of Mozilla’s browser, and has very limited availability in Servo, a browser engine built by individual developers and sponsored by Mozilla.

Oculus VR has Providing 100 Oculus Rift Headsets & Compatible PCs in 90 Libraries Throughout California.

 

Oculus VR has announced a plan to introduce 100 Oculus Rift headsets and compatible PCs in 90 libraries throughout California. Introducing Rifts to libraries will not only allow people to try out virtual reality for the first time but give them access to virtual reality educational experiences that can impart wisdom and knowledge in entirely new ways. To that end, Oculus is also conducting a number of research projects to augment learning through virtual reality.  Libraries, are hoping it will draw people in to some of the other services available there.

A New Style Of Painting

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Google created Tilt Brush, an app for the HTC Vive VR headset in May 2016. The app allows the user to ‘paint’ in three dimensions, using a simple handheld controller as the ‘brush’. Brushes – including ink, snow and smoke effects – and colors are selected from a virtual palette. Users can share their creations as animated GIFs.

Laptops Getting Bigger & Heavier Again ?

Image: stan schroeder/mashable

Image: lili sams/mashable

Big and ugly (but powerful) gaming laptops will be the only way to experience high-end Virtual Reality on the go.

Research Says By 2020 There Will Be Millions Of Motion and Gesture Devices

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  • A new study suggests that by 2020 there will be as many as 492 million motion and gesture-tracking devices.
  • According to researchers, gesture and motion control will become vital for certain forms of human-computer interaction in the coming years.                                           The study revealed that by 2020, “there will be as many as 492 million motion and gesture-tracking devices.” That is to say “gesture and motion control will become vital for certain forms of human-computer interaction in the coming years.”            The first interaction many consumers may have had with motion and gesture tracking likely came with Microsoft’s Kinect peripheral.

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