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eSports Report 2017

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Currently at $1.5B, global esports revenue will grow 26% by 2020 as it attracts an even more mainstream audience. This increase will be fueled by a viewership projected to grow 12% each year and a swelling number of third-party investments. In addition to receiving indirect revenue from investments, Overwatch and League of Legends are projected to grow their direct revenue by selling brand sponsorships, advertisements, ticket sales, and team merchandise. 

Video game companies like Activision Blizzard, Riot Games and Valve continue to support their flagship esports titles with player franchising agreements and larger prize pools. Advertisers and brands like the The Kraft Group (owner of New England Patriots) and Mercedes-Benz are among the most notable, with several other sports teams and brands making financial commitments. Twitch and YouTube continue their battle for gaming video and esports dominance.

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eSports Tournaments Are Soaring

Players from Chinese eSports organisation LGD Gaming practicing at the one of the team's villas in Shanghai.  Peter Stebbings / AFPPlayers from Chinese eSports organisation LGD Gaming practicing at the one of the team’s villas in Shanghai. Peter Stebbings / AFP

eSports is said to be on a trajectory to become bigger than the US National Football League (NFL) or the National Basketball Association (NBA), or indeed, any so called “true sport”.

Mr Leonsis told the audience at the Monumental Sports & Entertainment (MSE) Global Summit earlier this month said “It will dwarf the NFL, it will dwarf the NBA, because first and foremost, it is a global phenomenon.”

eSports will be a demonstration event at the 2018 Asian Games in Indonesia, and then a medal event four years later in China.

Alex Lim, the South Korean secretary general of the International eSports Federation (IeSF), says ninety per cent of the worldwide population is on the internet and half are playing games,” .

Global revenue from eSports soared 41 per cent to US$696 million with $266m coming from sponsorship, according to the eSports research consultancy Newzoo.

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An infographic showing everything you need to know about Worlds 2017

eSports & The Olympics

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Olympic decision makers are still debating over the possibility of esports entering the world’s leading international sporting competition. The discussion opened in April, with the news that esports would be making an appearance at the 2018 and 2022 Asian Games in Jakarta and Hangzhou, with esports being elevated to medal sport status in the latter event. In August, it was announced that esports was up for contention to be added to the roster of sports at the 2024 Games, despite an earlier comment from IOC President Thomas Bach that some “violent” esports titles are “contrary to all theiir values”.

Four major decisions were made when leading representatives of the Olympic Movement met in Lausanne, Switzerland on the 28th of October, following invitations from the IOC:

  • Firstly, acknowledgement of esports’ burgeoning growth helped lead the Summit to recognize the potential for engagement of the youth with the Olympic Movement;
  •  esports “could be considered as a sporting activity”. This follows some research which suggests that the preparation, training and capacity for physical demands at esports’ highest level mirrors that of traditional sports
  • For IOC recognition as a sport, esports titles’ content “must not infringe on the Olympic values”. This statement parallels earlier concerns outlined by Bach;
  • Additionally, the IOC necessitates the existence of “an organization guaranteeing compliance with the rules and regulations of the Olympic Movement”. This body would manage issues such as anti-doping, betting, and match-fixing.

The decision of what constitutes an Olympic sport is an ever-changing, growing thing, alive with the context of its time and the preferences of its committee.

 

South Korea mid game in the Overatch World Cup

The competition will start in early January, with all matches in the first season taking place at the brand new Blizzard Esports Arena in California. Before that, some pre-season games will take place in December to get things started in 2017 as originally promised.

A mixture of experienced organizations and total esports newcomers have managed to secure spots in the competition, meaning the field will certainly be a mixed bag. However that doesn’t mean that it won’t be a great competition. Everything we have seen so far has got us very excited for the Overwatch League – these are the things we expect to happen in season one.

South Korea is by far the best region when it comes to Overwatch, but with just one spot in the league reserved for a Korean franchise, some top players will look elsewhere. We’ve already seen Cloud9, the London franchise, sign the second best Korean team in the form of Kongdoo Pantera and they will presumably be the C9 OWL roster when season one starts. This is a trend we expect to see a lot, as franchises try and secure the strongest teams in the world, and currently those are the Koreans.

 

Playstation 4 Update Key Features

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Team Liquid Wins The International 2017 Grand Finals For $10.8M

Team Liquid has sponsored champions in games such as Starcraft, League of Legends and more. Formerly, Liquid’s Dota team was American, but their European one took the crown in a more volatile and profitable environment.

The current roster had varying success throughout the pre-championship season. They performed well in the grand Russian event Epicenter but failed to do as well in the Dota 2 Asian Championships. Still, their victory was foreshadowed in their victory at DreamLeague Season 7’s Atlanta finals, where they took first over other international teams.

The most impressive—and game winning—was one final Juggernaut slash by Miracle-, superpowered by a Double Damage rune that helped to wipe out the entirety of Newbee.

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