As of Monday, June 18, gaming disorder is officially recognized as a mental health condition by the World Health Organization. It’s called gaming disorder, and it’s characterized by “a pattern of persistent or recurrent gaming behavior,”, or an addiction to gaming. Folks who suffer from the disorder are said to have “impaired control over gaming,” which is to say an inability to control the frequency, intensity, duration, and context of their habits. WHO also notes that those who prioritize video games over “other life interests and daily activities” and continue to escalate the amount that they play “despite the occurrence of negative consequences” are also showing symptoms of the newly classified disorder.
Diagnostic and Statistical Manual of Mental Disorders, which is created by the American Psychiatric Association (APA), has yet to recognize gaming as an official condition. However, the guide does include internet gaming disorder as a potential problem to continue monitoring for future inclusion.
The latest game craze is “Fortnite: Battle Royale.” From professional athletes and musicians to everyday players, its popularity has exploded. There’s people that are online or at school that play for like 10 hours a day.
A hundred players are dropped onto a map and kind of like Hunger Games, the last survivor wins. They say it’s like an addiction. Like drugs how you just get addicted to smoking, you just get addicted to playing all the time and to killing people online.
Like the popular “Call of Duty,” there’s a ton of shooting and killing, but no blood in the cartoon-like game, and like “Minecraft,” there’s a lot of building and creating. You can buy featured weapons, cool costumes and the latest dance moves, and most parents like Jake’s mom, don’t see a problem.
The clinical psychologist says parents are mostly worried about how all-consuming the game can be. She says kids are often sleep deprived, have even dropped out of school and one even threatened suicide when he wasn’t allowed to play.
Dr. Strohman says the game becomes particularly harmful when kids feel like the game is their only social connection in the world.
She points out how oftentimes kids with no boundaries can get lost in the survival game. Just this week, Fortnite made headlines after a 9-year-old was sent to rehab because she wouldn’t stop playing, not even to go to the bathroom. The game has no pause button so if you stop, your avatar dies.
Florida Attorney-General Pam Bondi with Mr Donald Trump at a meeting with local and state officials on school safety on Thursday. Mr Trump has suggested arming a significant portion of the educator workforce – between 10 and 40 per cent of teachers – using federal resources.
United States educators have expressed frustration at a proposal by US President Donald Trump for teachers to take up arms to defend their classrooms against school shooters.
Many teachers expressed concerns about scenarios in which they could face shooters on a hectic campus – or even, potentially, draw a gun to confront an armed and dangerous student.
Mr Trump suggested arming a significant portion of the educator workforce – between 10 and 40 per cent of teachers – using federal resources. He said military veterans who teach would be prime candidates for these roles.
Many schools already hire police officers or armed guards to patrol campuses with the help of federal money. About 57 per cent of public schools in the 2015/2016 school year had security staff on campus at least once a week and nearly 43 per cent were patrolled by armed law enforcement officers, according to federal data.
Dr Dewey Cornell, a University of Virginia professor who studies school safety said, “The proposal to arm teachers might be emotionally appealing after a school shooting, but it is not practical or realistic,” said
“We should place more emphasis on preventing shootings than preparing for shootings. Prevention must start long before a gunman shows up at school. Instead of more guards, we need more counselors.”
The newly classified gaming disorder is now included as an affliction. Those who suffer from the disorder are said to have “impaired control over gaming. Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
Klemens Schillinger’s Substitute Phones are made of high-quality, heavy-duty plastic designed to mimic the look and feel of a traditional smartphone. The devices feature stone beads which are designed to simulate the various gestures one would make on their smartphone. They’re like phone-shaped fidget spinners. The same tactile urge to touch and swipe like your actual smartphone does, is fulfilled, but will give you a break from the constant text messages and notifications.The calming limitation can also offer help for smartphone addicts to cope with withdrawal symptoms.