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Federal Judge Halts ‘Grand Theft Auto V’ That Allows Cheats

MMO return Grand Theft Auto V

Take-Two Interactive, which makes Grand Theft Auto Online, experienced a loss of at least $500,000 due to these programs, according to its initial complaint on March 23. Single-player mods are available with his programs, but the online community and publisher began to take issue when the online multiplayer sphere was impacted. The injunction seeks to stop sales of his product, which allows God Mode and can enable the practice of “griefing.” Online communities have engaged in substantial debate as to what qualifies as griefing, but it mostly involves creating inconvenience through level and firepower discrepancies between players.


Epic forcing Gamers To Download Fortnite via Sideloading



Fortnite for Android won’t be available from the Google Play store. Epic will force gamers to sideload the game, just as a leak revealed a few days ago. And the reason why Epic is doing it is to prevent Google from taking its 30% cut of in-app purchases. The game is free to play, but Epic makes a fortune from in-app purchases.


A download button supposed to be coming here     CLICK  


Overwatch Games Returning August 9th -30th 2018

Overwatch Summer Games event returns on August 9

Blizzard has confirmed that the Summer Games event will be returning this month, complete with its soccer-inspired Lucioball play mode. It appears a new arena set in Busan, South Korea is being added this year, joining the existing Rio de Janeiro and Sydney maps.


World Health Organization Classification Of Gaming Disorder


As of Monday, June 18, gaming disorder is officially recognized as a mental health condition by the World Health Organization. It’s called gaming disorder, and it’s characterized by “a pattern of persistent or recurrent gaming behavior,”, or an addiction to gaming. Folks who suffer from the disorder are said to have “impaired control over gaming,” which is to say an inability to control the frequency, intensity, duration, and context of their habits. WHO also notes that those who prioritize video games over “other life interests and daily activities” and continue to escalate the amount that they play “despite the occurrence of negative consequences” are also showing symptoms of the newly classified disorder.

Diagnostic and Statistical Manual of Mental Disorders, which is created by the American Psychiatric Association (APA), has yet to recognize gaming as an official condition. However, the guide does include internet gaming disorder as a potential problem to continue monitoring for future inclusion.

Fortnite Celebrity Tournament

Twitch streamer Tyler “Ninja” Blevins and electronic music artist Marshmellow pose for photographs after winning the final round of Epic Games’ Fortnite Pro-Am competition.
Photo by Nick Statt / The Verge

Last week, 50 celebrities and 50 professional video game players gathered near the north end of a soccer stadium in Los Angeles to play Fortnite for $3 million in prize money and drew more than 1.1 million viewers live on Twitch. The line to get in sprawled across every available stretch of sidewalk around the Banc of California arena.

Despite the star-studded lineup, Tyler “Ninja” Blevins was far and away the most sought-after celebrity in attendance. Photo by Nick Statt / The Verge

Epic’s next mission is to change Fortnite from a compulsive pastime into a competitive e-sport. The company has pledged $100 million in prize money for the game’s first year of competitive play, and strategically announced its intention to host a Fortnite World Cup in 2019 in the middle of the Pro-Am stream to ensure the news had the maximum impact to its most valuable audience.

Fortnite has enjoyed headlines about obsessed MLB players, basketball pros’ self-described addictions, and its cross-over pop culture appeal. Big names in hip-hop and EDM like Drake and Diplo have participated in record-breaking live streams with Ninja, whose rise to stardom has been more meteoric these past nine months than any other internet celebrity in recent memory.

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NBA player Paul George exchanging phone numbers with Twitch streamer and Fortnite pro Ali “Myth” Kabbani before the tournament started. Photo by Nick Statt / The Verge

Photo by Nick Statt / The Verge
Photo by Nick Statt / The Verge
Statt / The Verge
Photo by Nick Statt / The Verge









The Alarming Fortnite Obsession 

The latest game craze is “Fortnite: Battle Royale.” From professional athletes and musicians to everyday players, its popularity has exploded. There’s people that are online or at school that play for like 10 hours a day.
A hundred players are dropped onto a map and kind of like Hunger Games, the last survivor wins. They say it’s like an addiction. Like drugs how you just get addicted to smoking, you just get addicted to playing all the time and to killing people online.

Like the popular “Call of Duty,” there’s a ton of shooting and killing, but no blood in the cartoon-like game, and like “Minecraft,” there’s a lot of building and creating. You can buy featured weapons, cool costumes and the latest dance moves, and most parents like Jake’s mom, don’t see a problem.
The clinical psychologist says parents are mostly worried about how all-consuming the game can be. She says kids are often sleep deprived, have even dropped out of school and one even threatened suicide when he wasn’t allowed to play.

Dr. Strohman says the game becomes particularly harmful when kids feel like the game is their only social connection in the world.

She points out how oftentimes kids with no boundaries can get lost in the survival game. Just this week, Fortnite made headlines after a 9-year-old was sent to rehab because she wouldn’t stop playing, not even to go to the bathroom. The game has no pause button so if you stop, your avatar dies.


Has Mario(from Super Smash) Gone Insane? Here’s A Visual Interpretation

 Mario has gone from the fun-loving plumber we once knew to a face full of rage.

Now this mario here is exuberant to meet some new friends. Running headlong, with a smile on his face, unaware of what goes on in Super Smash Bros. He doesn’t even look like he’s aware he’s about to fight these guys. It’s like he’s running in for a hug. Mario is happy, he doesn’t know the dark future awaiting him. After this, he’ll know the truth. Everyone is trying to do him in. By the time Melee rolls around it’s clear Mario knows what’s up. His entire demeanor has shifted from one of unbridled joy to concentrated focus. He’s down to fight this time around. 

By the time Brawl hits, Mario knows that everything is a lie and no-one, not even his very own paramour, Princess Peach, can be trusted. Unlike previous covers, his back is turned to everyone, his visage dark and shaded under his hat. His brow furrows as he looks around him at what he now knows are not friends, but mortal enemies. 

Mario is now in full attack mode (hell, everyone is). After Brawl he has lost any and all remnants of the joyous, rotund hero who ran with open arms towards the other characters. He’s tired of dying and being reborn, only to die again and he’s not going to take it anymore. He attacks first in Super Smash Bros. for Wii U. His battle cry is already ringing out before the game even starts.  The distrust, the fights, the violence have turned him into this, and he doesn’t care who this fireball hurts. They’re certainly not being launched towards his competitors. 

The Ultimate. At some point between fighting for his life concurrently in two separate games as his friends and enemies showed no remorse, Mario snapped. He is lost and all that is left is a fighting machine, hell-bent on destroying EVERYONE. And now they’ve given him that chance.

Once a hero saving people, did good deeds and even when his enemies crossed him he let them live on so they could play tennis or race each other sometimes. No more. That hero is gone. All that is left is madness. All that is left is fear. All that is left is death.

This is a synopsis of Matthew Razak, Editor-in-Chief at Flixist interpretation of Mario

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