As of Monday, June 18, gaming disorder is officially recognized as a mental healthcondition by the World Health Organization. It’s called gaming disorder, and it’s characterized by “a pattern of persistent or recurrent gaming behavior,”, or an addiction to gaming. Folks who suffer from the disorder are said to have “impaired control over gaming,” which is to say an inability to control the frequency, intensity, duration, and context of their habits. WHO also notes that those who prioritize video gamesover “other life interests and daily activities” and continue to escalate the amount that they play “despite the occurrence of negative consequences” are also showing symptoms of the newly classified disorder.
Diagnostic and Statistical Manual of Mental Disorders, which is created by the American Psychiatric Association (APA), has yet to recognize gaming as an official condition. However, the guide does include internet gaming disorder as a potential problem to continue monitoring for future inclusion.
Last week, 50 celebrities and 50 professional video game players gathered near the north end of a soccer stadium in Los Angeles to play Fortnite for $3 million in prize money and drew more than 1.1 million viewers live on Twitch. The line to get in sprawled across every available stretch of sidewalk around the Banc of California arena.
Despite the star-studded lineup, Tyler “Ninja” Blevins was far and away the most sought-after celebrity in attendance. Photo by Nick Statt / The Verge
Epic’s next mission is to change Fortnite from a compulsive pastime into a competitive e-sport. The company has pledged $100 million in prize money for the game’s first year of competitive play, and strategically announced its intention to host a Fortnite World Cup in 2019 in the middle of the Pro-Am stream to ensure the news had the maximum impact to its most valuable audience.
Fortnite has enjoyed headlines about obsessed MLB players, basketball pros’ self-described addictions, and its cross-over pop culture appeal. Big names in hip-hop and EDM like Drake and Diplo have participated in record-breaking live streams with Ninja, whose rise to stardom has been more meteoric these past nine months than any other internet celebrity in recent memory.
Helping students realize the dream of an esports career, the Microsoft Store’s Esports Academy, focuses on the nitty gritty of playing, but on the elements surrounding esports as a business as well. A wide array of talent from the Aussie esports scene will be on hand to teach attendees the ins-and-outs of eSports. Sessions run for three hours at a time and cover a wide array of esports related topics, giving attendees experience shoutcasting, playing as a team using games like League of Legends and Overwatch, and understanding the larger scale aspects of the esports business, with ESL Australia giving away tickets to IEM Sydney to attendees as well. Interested gamers, can register on the Microsoft site.
The NBA 2K League is a professional electronic sports (eSports) league created by 2K Sports in partnership with the NBA. Thirty actual teams in the NBA, 17 joined forces to create a corresponding eSports team made up of six gamers—one for each position that a regular NBA team has plus an alternate, based on the position they primarily play in NBA 2K18. But how did the gamers get chosen to enter this first-of-its-kind draft? Back in January, the NBA held a combine where 72,000 players participated; this was chiseled down to the 102 players who were selected to enter the draft and become the NBA’s first Professional Gamers.
President Trump plans to meet with members of the video game industry next week “to see what they can do” on the issue of gun violence.
Details on specific timing and attendance for the meeting weren’t immediately available, but Sanders cast the meeting as of a piece with multiple others that have already taken place between the president and “a number of stakeholders” in the gun violence debate. “This is going to be an ongoing process and something that we don’t expect to happen overnight, but something we’re going to continue to be engaged in and continue to look for the best ways possible to protect schools across the country,” Sanders said.
Video game characters welcome guests at the opening announcement event for Esports Arena Las Vegas at the Luxor on January 10.
The Luxor will open Esports Arena Las Vegas on March 22, 2018 in the space formerly occupied by LAX Nightclub.
Twitch is a live-streaming video platform that made $1.7 billion in revenue last year from kids and young adults watching other people play video games,” says Christopher LaPorte. “Gaming is the second most-popular content category on YouTube.
Esports resource Newzoo’s third annual Global Esports Market Report released last year projected the esports economy would grow to nearly $700 million in 2017 and $1.5 billion by 2020. On February 1, international multimedia news provider Reuters announced the launch of a new wire service devoted to coverage of esports and the competitive gaming industry.