President Trump plans to meet with members of the video game industry next week “to see what they can do” on the issue of gun violence.
Details on specific timing and attendance for the meeting weren’t immediately available, but Sanders cast the meeting as of a piece with multiple others that have already taken place between the president and “a number of stakeholders” in the gun violence debate. “This is going to be an ongoing process and something that we don’t expect to happen overnight, but something we’re going to continue to be engaged in and continue to look for the best ways possible to protect schools across the country,” Sanders said.
A team of ex-Apple engineers and execs is taking on Amazon-owned Twitch and Google’s YouTube Gaming with today’s official launch of a new social broadcasting platform, Caffeine. Backed by $46 million from Andreessen Horowitz and Greylock Partners, Caffeine was co-founded by former Product Design Lead for Apple TV and Chomp co-founder Ben Keighran, along with Senior User Experience Designer at Apple, Sam Roberts.
Since You can’t simply build yet another live streaming service and hope for the best – you have to create something original and differentiated.
For Caffeine, that’s a suite of technology products and new experiences that existing rivals don’t have.
To begin with, Caffeine has developed its own publication tool, in the form of a free 10 MB download, that makes getting started with streaming easier for the casual gamer.
There’s about 800 million gamers out there, but there’s roughly 2 million content creators a month on Twitch. With the Caffeine software, gamers can start streaming from their Windows PC with a single click.
Caffeine has developed custom technology that can detect when a game launches on the PC (by watching the system’s processes), then is able to use the Windows DLL file to inject viewers’ comments as an overlay onto the game itself.
The company built out its own real-time distribution video network that leverages WebRTC – the same technology that powers things like Google Hangouts and other peer-to-peer communications. That means everything on Caffeine is taking place in real-time with zero delays.
Video game characters welcome guests at the opening announcement event for Esports Arena Las Vegas at the Luxor on January 10.
The Luxor will open Esports Arena Las Vegas on March 22, 2018 in the space formerly occupied by LAX Nightclub.
Twitch is a live-streaming video platform that made $1.7 billion in revenue last year from kids and young adults watching other people play video games,” says Christopher LaPorte. “Gaming is the second most-popular content category on YouTube.
Esports resource Newzoo’s third annual Global Esports Market Report released last year projected the esports economy would grow to nearly $700 million in 2017 and $1.5 billion by 2020. On February 1, international multimedia news provider Reuters announced the launch of a new wire service devoted to coverage of esports and the competitive gaming industry.
The newly classified gaming disorder is now included as an affliction. Those who suffer from the disorder are said to have “impaired control over gaming. Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
In a new study carried out by researchers from the University of Montreal, scientists examined the link between 3D-platform games and growth in different brains areas among older people. They were particularly interested in the gray matter in a part of the brain called the hippocampus, which is used for memory building. The loss of gray matter in the hippocampus is associated with neurological diseases, such as Alzheimer’s.
Their findings indicated that the Super Mario 64 training led to increased gray matter in the hippocampus, along with another structure called the cerebellum, which is important for motor control and balance.
The scientists hypothesized that 3D platformers are good because they ask people to explore a new environment, and to memorize it. When people do that, they form a cognitive map, meaning an internal representation of the environment, which they can then use to navigate. We know from past research involving both humans and rodents that this promotes activity in the hippocampus.