South Korea’s new law is for those who hack online games in order to cheat at them, which went into effect last June, has hackers in hot water. Earlier this year, 13 Overwatch offenders were arrested, and now two have received their sentences.
According to a post from Blizzard Korea—which worked with the Seoul National Police Agency Cyber Security Department as part of a year-long investigation that began in January 2017—one of the 13 has received two years of probation from the South Korean government, and if he violates it, he’ll see jail time. The other has been fined 10 million won, or around $10,000.
No competitive game is free of cheating, but in 2016 and 2017, Overwatch had an especially nasty hacker problem in South Korea, where the proliferation of PC-focused cafes called “PC bangs” meant that cheaters could cycle between freebie accounts when they got banned. Early in 2017, Blizzard changed the rules around PC bang accounts to crack down on that practice, but there was still a bigger problem: those who created the hacks.
South Korea’s June 2017 law targets those creators—not rando players who decide it might be fun to see through walls for an afternoon. The law specifically mentions the creation of “game hacks” as well as the creation and distribution of private servers. It’s come under fire for perhaps being too broad, . Anyone found guilty can face a maximum fine of nearly $50,000 and a maximum sentence of five years in prison.
Helping students realize the dream of an esports career, the Microsoft Store’s Esports Academy, focuses on the nitty gritty of playing, but on the elements surrounding esports as a business as well. A wide array of talent from the Aussie esports scene will be on hand to teach attendees the ins-and-outs of eSports. Sessions run for three hours at a time and cover a wide array of esports related topics, giving attendees experience shoutcasting, playing as a team using games like League of Legends and Overwatch, and understanding the larger scale aspects of the esports business, with ESL Australia giving away tickets to IEM Sydney to attendees as well. Interested gamers, can register on the Microsoft site.
President Trump plans to meet with members of the video game industry next week “to see what they can do” on the issue of gun violence.
Details on specific timing and attendance for the meeting weren’t immediately available, but Sanders cast the meeting as of a piece with multiple others that have already taken place between the president and “a number of stakeholders” in the gun violence debate. “This is going to be an ongoing process and something that we don’t expect to happen overnight, but something we’re going to continue to be engaged in and continue to look for the best ways possible to protect schools across the country,” Sanders said.
A team of ex-Apple engineers and execs is taking on Amazon-owned Twitch and Google’s YouTube Gaming with today’s official launch of a new social broadcasting platform, Caffeine. Backed by $46 million from Andreessen Horowitz and Greylock Partners, Caffeine was co-founded by former Product Design Lead for Apple TV and Chomp co-founder Ben Keighran, along with Senior User Experience Designer at Apple, Sam Roberts.
Since You can’t simply build yet another live streaming service and hope for the best – you have to create something original and differentiated.
For Caffeine, that’s a suite of technology products and new experiences that existing rivals don’t have.
To begin with, Caffeine has developed its own publication tool, in the form of a free 10 MB download, that makes getting started with streaming easier for the casual gamer.
There’s about 800 million gamers out there, but there’s roughly 2 million content creators a month on Twitch. With the Caffeine software, gamers can start streaming from their Windows PC with a single click.
Caffeine has developed custom technology that can detect when a game launches on the PC (by watching the system’s processes), then is able to use the Windows DLL file to inject viewers’ comments as an overlay onto the game itself.
The company built out its own real-time distribution video network that leverages WebRTC – the same technology that powers things like Google Hangouts and other peer-to-peer communications. That means everything on Caffeine is taking place in real-time with zero delays.
The newly classified gaming disorder is now included as an affliction. Those who suffer from the disorder are said to have “impaired control over gaming. Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by: 1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context); 2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and 3) continuation or escalation of gaming despite the occurrence of negative consequences. The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.
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