Google’s Mountain View headquarters in California have recently begun talks with camera manufacturers to get 360-degree live streaming video on YouTube. To enable live streaming of 360-degree video, it is expected that YouTube will have developed a specification that enables video stitching to be processed in real-time. It would make sense for the company to limit its support to just a few cameras on the market, as tens or hundreds of 360-degree live camera configurations could prove a very difficult task for developing a unified specification to accommodate live stitching. To work around these complexities, YouTube could have live stitching performed on the actual cameras themselves with initial support for just a few devices, including those mentioned above. The service supports 360-degree videos at 24fps, 25fps, 30fps, 48fps, 50fps and 60fps. There is also a metadata requirement for 360-degree playback to be enabled, and YouTube has created a “360 Video Metadata” app for Windows and Mac that will do this for you automatically. Metadata can also be added manually using a “Spatial Media Metadata Injector” Python 2.7 script.